:: a.whisper.in.water ::

:: i'm.okay : how're.you? : thanks.for.asking : thanks.for.asking ::
:: [a.whisper.in.water] :: [ not.my.statement ] | [ input /out ] | [ sound.and.mostly.vision ] ::
[::archive::]
[::link.portal::]
:: not.a.sellout [>]
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:: sgt.pepper [>]
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:: j3rk.city [>]
:: florita [>]
:: han.chan [>]
:: drew [>]
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:: girls.girls.girls [>]
:: the.morning.paper [>]
:: fark [>]
:: wang.of.old [>]
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:: hulahluaghalgah [>]
:: unamerican [>]
:: cheater [>]

:: Friday, November 15, 2002 ::

Rules for Fireman
- The game involves two parties, the arsonist and the fireman. One can include more arsonists to spice things up and make it more fun for the fireman. This is basically a variant on hide & go seek, only involving fire.

- The fireman closes their eyes and counts to a predetermined, agreed-upon time.

- During this time, the arsonist(s) have a head start to go start a fire in a secret location.

- Upon completing their counting obligations, the fireman must go and put out all the fires.

- When all fires have been extinguished, the starter of the first extinguished fire is the new fireman.



:: Aziz 2:42 AM [+] ::
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